Computing

Whole School Curriculum Overview

Year Group

First week e-safety Topic

Autumn

Autumn e-safety Topic

Spring

Spring e-safety Topic

Summer

Summer e-safety Topic

Foundation

Digi-Duck e-book

Programming – Child led investigations of computers, touch screen and Beebots

Multimedia – making portraits and drawings.

Technology – children taking photographs

 

Programming – direct teaching of Beebots and Textease Turtle.

Handling Data – Sorting activities

Technology – using technology for a purpose.

Smartie the Penguin

Programming – complete simple computer programs.

Multimedia – making pictures and electronic books.

Technology / Handling Data– taking and sorting photographs on screen.

 

Year One

Hector Episode 1 details, details

Programming – Moving Beebots

Multimedia – Adding text to an image

Technology – online and offline games

Hector Episode 2 Welcome to the Carnival

Programming – Teaxtease Turtle (on screen Moving)

Multimedia – Filming

Handling Data – 2 count presenting data

Hector Episode 3It’s a serious Game

Programming – Amiething to create a story board

Multimedia / Handling Data – 2 count presenting data

Technology – Using Cameras

Hector Episode 4 The info Gang

Year Two

Hector Episode 5 Hero’s

Programming – Understanding Algorithms (Beebots / Textease Turtle)

Multimedia – Presenting ideas using text and images.

Technology –Using search engines

Hector Episode6

You’re Not Alone

Programming – Programming Beebots (recreating Algorithms)

Handling Data – TexteaseBranching (collecting and sorting Data)

Technology – using videos (news reports)

 

Programming – Creating Algorithms for Probots and Beebots

Multimedia / Handling Data – collecting and presenting data

Technology – saving and retrieving

Hector Episode 7 Oops

Year Three

Kara, Winston and the Smart Crew session 1

Programming – Scratch, making the sprite move.

Multimedia – Creating effects using different tools.

Technology – Exploring search engines.

Kara, Winston and the Smart Crew session 2

Programming – Programming Commands (achieving specific outcomes)

Handling Data – Collecting Data to answer a question.

Multimedia – Combining texts, graphics and sounds.

Kara, Winston and the Smart Crew session 4

Programming – Using algorithms to make things work. (Logo/ Textease Turtle)

Handling Data – Databases

Technology – Searching the internet and searching websites.

 

Year Four

Kara, Winston and the Smart Crew session 3

Programming – using algorithms to create a game. (scratch)

Multimedia – Presentation tools (create a comic)

Technology – Looking at the reliability of websites.

Kara, Winston and the Smart Crew session 4

Programming – Creating, testing and extending algorithms.

Handling Data – Collect and organise data in different ways.

Technology – Finding information effectively and using hyperlinks.

Kara, Winston and the Smart Crew session 5

Programming – Creating programs using algorithms.

Handling Data – choosing the best ways to present data.

Multimedia / Technology - making adverts using a range of media

 

Year Five

Cyber Café lesson 1

Programming – Using variables to increase program possibilities. (scratch)

Multimedia / Handling Data – Using Data logging equipment  

Technology – evaluating different types of information.

Cyber Café Lesson 2

Programming – refining procedures using Probots.

Multimedia – using text, photos , sound and video editing to refine work (documentaries / reports).

Handling Data –Choosing appropriate tools to collect and record data.

Cyber Café Lesson 3

Programming – designing algorithms for a specific outcome. (scratch)

Multimedia – choosing online and offline tools to create and share ideas.

Technology – find and validate information online.

Cyber Café Lesson 4

Year Six

Safe Search Lesson

Programming – Create, explain and evaluate algorithms.

Multimedia – create games using tools to engage an audience.

Technology – acknowledging sources in our work.

Cyber Café lesson 5 and 6

Programming – using logical reasoning to detect and correct errors and test programs.

Multimedia – combining a range of medias to make digital presentations.

Handling Data – Plan processes for investigations.

 

Programming – Making functions machines (logo)

Using numicon to understand binary code.

Handling Data – choose most effective tools to collect data.

Technology – understanding websites and hosting.

Cyber Café Lessons 7 and 8

 For more information Please click on the link below to view the National Curriculum programme of study for Computing.  

https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/239033/PRIMARY_national_curriculum_-_Computing.pdf 

Code Club

Code club is run on Tuesday between 3:15 pm and 4:15pm with Mrs Winter and Mr Bradley.

During code club children learn how to use simple programming techniques to create their own games and applications. The children progress through different levels and get a certificate each time they complete a level.

There are only fifteen places available each term, so if you are interested you need to get your consent form in quickly!

Here are some of the games the children have been creating.

Online Safety / E-safety

Once a term parents from Y1 - Y6 will receive a Voderfone Digital Parenting  booklet. This will give you information on how to help keep your children safe when using online equipment at home. In school all children are taught about online safety as an addition to our computing curriculum.

Please see the links below for further guidance on Online safety.

 

Name
Computing Policies
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